display_big_message(_"Better reload your last save and try again.") -- reverse order
6643
6644
display_big_message(_"Spencer still needed alive to win game.")
6644
6645
else
6645
display_big_message(_"Ooops, you killed Spencer. That was probably not a good idea.")
6646
display_big_message(_"You should still be able to finish the game but some storylines might be broken.") -- reverse order because the new message is put on top of the prev message
6647
display_big_message(_"Ooops, you killed Spencer.")
6646
6648
end
6647
6649
</LuaCode>
6648
6650
* End of trigger *
6649
6651
6650
6652
* New event trigger *
6653
Name="Pendragon Dies"
6654
Trigger on enemy death
6655
Enemy level=0
6656
Enemy dialog name="Pendragon"
6657
<LuaCode>
6658
display_big_message(_"You should still be able to finish the game but some storylines might be broken.")-- reverse order because the new message is put on top of the prev message
6659
display_big_message(_"Ooops, you killed Pendragon")