115
115
const QRect availableGeometry = m_screenInfo->availableGeometry();
116
116
QPoint posToMove = availableGeometry.topLeft();
117
117
if (qApp->isRightToLeft()) {
118
posToMove.setX(availableGeometry.width() - width());
118
posToMove.rx() += (availableGeometry.width() - width());
121
QList<StrutManager *> strutManagers = rootObject()->findChildren<StrutManager*>();
122
Q_FOREACH(StrutManager *strutManager, strutManagers) {
123
if (strutManager->enabled()) {
124
// Do not push ourselves
125
switch (strutManager->edge()) {
126
case Unity2dPanel::TopEdge:
127
posToMove.ry() -= strutManager->realHeight();
121
if (rootObject() != NULL) {
122
QList<StrutManager *> strutManagers = rootObject()->findChildren<StrutManager*>();
123
Q_FOREACH(StrutManager *strutManager, strutManagers) {
124
if (strutManager->enabled()) {
125
// Do not push ourselves
126
switch (strutManager->edge()) {
127
case Unity2dPanel::TopEdge:
128
posToMove.ry() -= strutManager->realHeight();
130
case Unity2dPanel::LeftEdge:
131
if (qApp->isLeftToRight()) {
132
posToMove.rx() -= strutManager->realWidth();
134
posToMove.rx() += strutManager->realWidth();
131
case Unity2dPanel::LeftEdge:
132
if (qApp->isLeftToRight()) {
133
posToMove.rx() -= strutManager->realWidth();
135
posToMove.rx() += strutManager->realWidth();