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  • Committer: Alexandros Frantzis
  • Date: 2011-12-08 13:15:50 UTC
  • Revision ID: alexandros.frantzis@linaro.org-20111208131550-htxk1us61eqmpao1
SceneBuffer: Properly initialize WaveMesh pointer.

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struct SceneBufferPrivate {
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    WaveMesh *wave;
 
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    SceneBufferPrivate() : wave(0) {}
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    ~SceneBufferPrivate() { delete wave; }
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};
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