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Viewing changes to src/Tools/StringResourceTool/BuildResourceFiles.cs

  • Committer: sk
  • Date: 2011-09-10 05:17:57 UTC
  • Revision ID: halega@halega.com-20110910051757-qfouz1llya9m6boy
4.1.0.7915 Release Candidate 1

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/*
 
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 * Created by SharpDevelop.
 
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 * User: daniel
 
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 * Date: 29.08.2009
 
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 * Time: 09:46
 
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 * 
 
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 * To change this template use Tools | Options | Coding | Edit Standard Headers.
 
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 */
 
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using System;
 
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using System.Collections.Generic;
 
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using System.IO;
 
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using System.Linq;
 
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using System.Xml.Linq;
 
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namespace StringResourceTool
 
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{
 
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        /// <summary>
 
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        /// Description of BuildResourceFiles.
 
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        /// </summary>
 
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        public class BuildResourceFiles
 
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        {
 
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                // map of languages with different name in the database
 
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                static readonly Dictionary<string, string> codeMap = new Dictionary<string, string> {
 
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                        { "br", "pt-br" },
 
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                        { "cn-gb", "zh" }
 
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                };
 
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                public static void Build(ResourceDatabase db, string resourceDir, Action<string> debugOutput)
 
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                {
 
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                        XDocument languageDefinition = XDocument.Load(Path.Combine(resourceDir, "languages/LanguageDefinition.xml"));
 
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                        var languageCodes = languageDefinition.Root.Elements().Select(e => e.Attribute("code").Value);
 
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                        foreach (LanguageTable language in db.Languages) {
 
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                                string databaseCode = language.LanguageName;
 
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                                string code = codeMap.ContainsKey(databaseCode) ? codeMap[databaseCode] : databaseCode;
 
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                                string filename;
 
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                                if (code == "en")
 
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                                        filename = Path.Combine(resourceDir, "StringResources.resx");
 
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                                else
 
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                                        filename = Path.Combine(resourceDir, "StringResources." + code + ".resx");
 
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                                if (File.Exists(filename)) {
 
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                                        language.SaveAsResx(filename, code == "en");
 
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                                } else if (language.Entries.Count > 0.5 * db.Languages[0].Entries.Count) {
 
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                                        debugOutput("Language " + code + " is more than 50% complete but not present in resourceDir");
 
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                                }
 
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                                if (language.Entries.Count > 0.75 * db.Languages[0].Entries.Count && !languageCodes.Contains(code)) {
 
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                                        debugOutput("Language " + code + " is more than 75% complete but not defined in LanguageDefinition.xml");
 
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                                } else if (language.Entries.Count < 0.75 * db.Languages[0].Entries.Count && languageCodes.Contains(code)) {
 
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                                        debugOutput("Language " + code + " is less than 75% complete but defined in LanguageDefinition.xml");
 
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                                }
 
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                        }
 
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                }
 
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        }
 
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}