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class com.robertpenner.easing.Bounce {
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static function easeOut (t:Number, b:Number, c:Number, d:Number):Number {
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if ((t/=d) < (1/2.75)) {
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return c*(7.5625*t*t) + b;
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} else if (t < (2/2.75)) {
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return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
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} else if (t < (2.5/2.75)) {
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return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
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return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
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static function easeIn (t:Number, b:Number, c:Number, d:Number):Number {
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return c - com.robertpenner.easing.Bounce.easeOut (d-t, 0, c, d) + b;
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static function easeInOut (t:Number, b:Number, c:Number, d:Number):Number {
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if (t < d/2) return com.robertpenner.easing.Bounce.easeIn (t*2, 0, c, d) * .5 + b;
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else return com.robertpenner.easing.Bounce.easeOut (t*2-d, 0, c, d) * .5 + c*.5 + b;