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* the result by the original <code>Transform</code> Cx. In other
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* words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
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* so further modifications to Tx do not affect rendering.
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* the current <code>Transform</code>
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* Sets the <code>Transform</code> in the <code>Graphics2D</code>
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invalidateTransformStack();