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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "http://www.web3d.org/specifications/x3d-3.3.dtd">
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<X3D profile='Full' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.3.xsd'>
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<meta name='comment' content='World of Titania'/>
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<meta name='created' content='Sat, 26 Dec 2015 20:37:24 GMT'/>
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<meta name='creator' content='Holger Seelig'/>
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<meta name='generator' content='Titania V1.2.2, http://titania.create3000.de'/>
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<meta name='modified' content='Sat, 02 Jan 2016 03:04:18 GMT'/>
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<MetadataSet DEF='Titania'
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reference='http://titania.create3000.de'>
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<MetadataSet DEF='NavigationInfo' containerField='value'
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reference='http://titania.create3000.de'>
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<MetadataString DEF='type' containerField='value'
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reference='http://titania.create3000.de'
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<MetadataSet DEF='Viewpoint' containerField='value'
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reference='http://titania.create3000.de'>
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<MetadataDouble DEF='position' containerField='value'
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reference='http://titania.create3000.de'
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<MetadataDouble DEF='orientation' containerField='value'
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reference='http://titania.create3000.de'
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<MetadataDouble DEF='centerOfRotation' containerField='value'
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name='centerOfRotation'
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reference='http://titania.create3000.de'
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<Transform DEF='Sphere'>
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<ComposedShader DEF='CobwebShader'
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<field accessType='initializeOnly' type='SFBool' name='sfbool'/>
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<field accessType='initializeOnly' type='SFColor' name='sfcolor'/>
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<field accessType='initializeOnly' type='SFColorRGBA' name='sfcolorrgba'/>
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<field accessType='initializeOnly' type='SFDouble' name='sfdouble'/>
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<field accessType='initializeOnly' type='SFFloat' name='sffloat'/>
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<field accessType='initializeOnly' type='SFImage' name='sfimage' value='3 5 2 0xffff 0xffff 0xffff 0 0 0xffff 0xffff 0xffff 0xffff 0 0 0xffff 0xffff 0xffff 0xffff'/>
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<field accessType='initializeOnly' type='SFInt32' name='sfint32'/>
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<field accessType='initializeOnly' type='SFMatrix3d' name='sfmatrix3d'/>
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<field accessType='initializeOnly' type='SFMatrix3f' name='sfmatrix3f'/>
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<field accessType='initializeOnly' type='SFMatrix4d' name='sfmatrix4d'/>
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<field accessType='initializeOnly' type='SFMatrix4f' name='sfmatrix4f'/>
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<field accessType='initializeOnly' type='SFNode' name='sfnode'>
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<ImageTexture DEF='_1'
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url='"../images/ubuntu.png"'/>
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<field accessType='initializeOnly' type='SFRotation' name='sfrotation'/>
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<field accessType='initializeOnly' type='SFString' name='sfstring'/>
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<field accessType='initializeOnly' type='SFTime' name='sftime'/>
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<field accessType='initializeOnly' type='SFVec2d' name='sfvec2d'/>
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<field accessType='initializeOnly' type='SFVec2f' name='sfvec2f'/>
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<field accessType='initializeOnly' type='SFVec3d' name='sfvec3d'/>
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<field accessType='initializeOnly' type='SFVec3f' name='sfvec3f'/>
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<field accessType='initializeOnly' type='SFVec4d' name='sfvec4d'/>
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<field accessType='initializeOnly' type='SFVec4f' name='sfvec4f'/>
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<field accessType='initializeOnly' type='MFBool' name='mfbool'/>
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<field accessType='initializeOnly' type='MFColor' name='mfcolor'/>
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<field accessType='initializeOnly' type='MFColorRGBA' name='mfcolorrgba'/>
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<field accessType='initializeOnly' type='MFDouble' name='mfdouble'/>
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<field accessType='initializeOnly' type='MFFloat' name='mffloat'/>
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<field accessType='initializeOnly' type='MFImage' name='mfimage' value='3 5 2 0xffff 0xffff 0xffff 0 0 0xffff 0xffff 0xffff 0xffff 0 0 0xffff 0xffff 0xffff 0xffff'/>
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<field accessType='initializeOnly' type='MFInt32' name='mfint32'/>
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<field accessType='initializeOnly' type='MFMatrix3d' name='mfmatrix3d'/>
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<field accessType='initializeOnly' type='MFMatrix3f' name='mfmatrix3f'/>
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<field accessType='initializeOnly' type='MFMatrix4d' name='mfmatrix4d'/>
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<field accessType='initializeOnly' type='MFMatrix4f' name='mfmatrix4f'/>
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<field accessType='initializeOnly' type='MFNode' name='mfnode'>
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<ImageTexture USE='_1'/>
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<field accessType='initializeOnly' type='MFRotation' name='mfrotation'/>
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<field accessType='initializeOnly' type='MFString' name='mfstring'/>
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<field accessType='initializeOnly' type='MFTime' name='mftime'/>
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<field accessType='initializeOnly' type='MFVec2d' name='mfvec2d'/>
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<field accessType='initializeOnly' type='MFVec2f' name='mfvec2f'/>
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<field accessType='initializeOnly' type='MFVec3d' name='mfvec3d'/>
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<field accessType='initializeOnly' type='MFVec3f' name='mfvec3f'/>
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<field accessType='initializeOnly' type='MFVec4d' name='mfvec4d'/>
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<field accessType='initializeOnly' type='MFVec4f' name='mfvec4f'/>
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<ShaderPart DEF='CobweVertex'>
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<![CDATA[data:text/plain,
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precision mediump float;
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uniform mat4 x3d_ProjectionMatrix;
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uniform mat4 x3d_ModelViewMatrix;
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attribute vec4 x3d_TexCoord;
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attribute vec4 x3d_Vertex;
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varying vec4 texCoord;
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gl_Position = x3d_ProjectionMatrix * x3d_ModelViewMatrix * x3d_Vertex;
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texCoord = x3d_TexCoord;
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<ShaderPart DEF='CobwebFragment'
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<![CDATA[data:text/plain,
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precision mediump float;
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uniform vec3 sfcolor;
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uniform vec4 sfcolorrgba;
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uniform float sfdouble;
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uniform float sffloat;
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uniform int sfimage [18];
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uniform mat3 sfmatrix3d;
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uniform mat3 sfmatrix3f;
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uniform mat4 sfmatrix4d;
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uniform mat4 sfmatrix4f;
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uniform sampler2D sfnode;
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uniform vec4 sfrotation;
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uniform float sftime;
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uniform vec2 sfvec2d;
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uniform vec2 sfvec2f;
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uniform vec3 sfvec3d;
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uniform vec3 sfvec3f;
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uniform vec4 sfvec4d;
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uniform vec4 sfvec4f;
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uniform int mfbool [2];
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uniform vec3 mfcolor [2];
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uniform vec4 mfcolorrgba [2];
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uniform float mfdouble [2];
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uniform float mffloat [2];
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uniform int mfimage [36];
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uniform int mfint32 [2];
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uniform mat3 mfmatrix3d [2];
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uniform mat3 mfmatrix3f [2];
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uniform mat4 mfmatrix4d [2];
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uniform mat4 mfmatrix4f [2];
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uniform sampler2D mfnode [2];
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uniform vec4 mfrotation [2];
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uniform vec4 mfstring [2];
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uniform float mftime [2];
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uniform vec2 mfvec2d [2];
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uniform vec2 mfvec2f [2];
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uniform vec3 mfvec3d [2];
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uniform vec3 mfvec3f [2];
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uniform vec4 mfvec4d [2];
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uniform vec4 mfvec4f [2];
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varying vec4 texCoord;
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x += float (sfimage [0]);
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x += float (sfint32);
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x += sfmatrix3d [0] .x;
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x += sfmatrix3f [0] .x;
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x += sfmatrix4d [0] .x;
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x += sfmatrix4f [0] .x;
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x += texture2D (sfnode, vec2 (0, 0)) .r;
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x += float (mfbool [0]);
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x += mfcolorrgba [0] .r;
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x += float (mfimage [0]);
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x += float (mfint32 [0]);
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x += mfmatrix3d [0] [0] .x;
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x += mfmatrix3f [0] [0] .x;
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x += mfmatrix4d [0] [0] .x;
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x += mfmatrix4f [0] [0] .x;
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x += texture2D (mfnode [0], vec2 (0, 0)) .r;
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x += mfrotation [0] [0];
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x += mfvec2d [0] [0];
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x += mfvec2f [0] [0];
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x += mfvec3d [0] [0];
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x += mfvec3f [0] [0];
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x += mfvec4d [0] [0];
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x += mfvec4f [0] [0];
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vec3 color = vec3 (texture2D (mfnode [0], texCoord .st));
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gl_FragColor = vec4 (color, 1.0 + x);