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#include <zeo/zeo_prim.h>
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zVec3DCreate( &c1, zRandF(-0.1,0.1), zRandF(-0.1,0.1), zRandF(-0.1,0.1) );
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zVec3DCreate( &c2, zRandF(-0.1,0.1), zRandF(-0.1,0.1), zRandF(-0.1,0.1)+0.5 );
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zCone3DCreate( &con, &c1, &c2, zRandF(0,0.5), 0 );
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zVec3DCreate( &p, zRandF(-1,1), zRandF(-1,1), zRandF(-1,1) );
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if( zCone3DPointIsInside( &con, &p, true ) )
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zVec3DDataNLWrite( &p );