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void render_skybox_refl();
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void render_ambient_refl();
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void render_skylight_refl();
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const Renderer& renderer;
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sq::FrameBuffer FB_baseHdr;
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sq::Shader VS_defr_base_skybox {gl::VERTEX_SHADER};
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sq::Shader FS_defr_base_ambient {gl::FRAGMENT_SHADER};