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Viewing changes to Do/src/Do.Core/DoActionSource.cs

  • Committer: Jason Jones
  • Date: 2008-11-11 08:40:21 UTC
  • Revision ID: jasonedwardjones@gmail.com-20081111084021-9eis9wmrh8cb09xw
Added a new ActionSource extension point.

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/* DoActionSource.cs
 
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 *
 
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 * GNOME Do is the legal property of its developers. Please refer to the
 
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 * COPYRIGHT file distributed with this
 
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 * source distribution.
 
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 *
 
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 * This program is free software: you can redistribute it and/or modify
 
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 * it under the terms of the GNU General Public License as published by
 
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 * the Free Software Foundation, either version 3 of the License, or
 
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 * (at your option) any later version.
 
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 *
 
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 * This program is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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 * GNU General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU General Public License
 
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
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 */
 
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using System;
 
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using System.Collections.Generic;
 
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using Do.Universe;
 
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namespace Do.Core {
 
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        public class DoActionSource : DoObject, IActionSource {
 
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                private bool enabled;
 
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                public DoActionSource (IActionSource source):
 
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                        base (source)
 
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                {
 
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                        enabled = true;
 
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                }
 
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                public void UpdateActions ()
 
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                {
 
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                        try {
 
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                                (Inner as IActionSource).UpdateActions ();
 
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                        } catch (Exception e) {
 
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                                LogError ("UpdateActions", e);
 
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                        }
 
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                }
 
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                public ICollection<IAction> Actions
 
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                {
 
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                        get {
 
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                                List<IAction> actions;
 
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                                ICollection<IAction> innerActions = null;
 
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                                IActionSource source = Inner as IActionSource;
 
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                                actions = new List<IAction> ();
 
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                                try {
 
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                                        innerActions = source.Actions;
 
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                                        // Copy the collection:
 
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                                        if (null != innerActions)
 
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                                                innerActions = new List<IAction> (innerActions);
 
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                                } catch (Exception e) {
 
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                                        LogError ("Actions", e);
 
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                                } finally {
 
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                                        innerActions = innerActions ?? new IAction [0];
 
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                                }
 
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                                foreach (IAction action in innerActions) {
 
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                                        if (action is DoAction)
 
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                                                actions.Add (action);
 
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                                        else
 
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                                                actions.Add (new DoAction (action));
 
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                                }
 
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                                return actions;
 
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                        }
 
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                }
 
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                public bool Enabled
 
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                {
 
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                        get { return enabled; }
 
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                        set { enabled = value; }
 
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                }
 
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        }
 
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}