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Copyright (c) 2009 jimi_hendrix.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the author(s) nor the names of the contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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Player::Player(std::string basefilename, double x, double y, double movespeed) {
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// TODO Auto-generated constructor stub
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tmp = basefilename + "r.png";
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this->surface[RIGHT] = SDL::load_image(tmp);
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tmp = basefilename + "l.png";
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this->surface[LEFT] = SDL::load_image(tmp);
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tmp = basefilename + "u.png";
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this->surface[UP] = SDL::load_image(tmp);
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tmp = basefilename + "d.png";
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this->surface[DOWN] = SDL::load_image(tmp);
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this->direction = LEFT;
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this->movespeed = movespeed;
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this->current = this->surface[this->direction];
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this->rectangle.h = this->current->h - 10;
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this->rectangle.w = this->current->w - 10;
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this->canMove = false;
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// TODO Auto-generated destructor stub
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for (int i = 0; i < 4; i++) {
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SDL_FreeSurface(this->surface[i]);
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SDL_FreeSurface(this->current);
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void Player::draw(SDL_Surface *scr) {
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SDL::apply_surface(this->x, this->y, this->current, scr);