1
from vectors import vec2d
9
# print t.start, t.end, pygame.time.get_ticks()/1000.0, t.done
17
c = NewCircle((50,50), 10)
18
top = Wall((640/2, 475), 640, 5)
19
apply_force(c, vec2d(5,2), 5)
22
if top.center.y <= c.center.y:
26
print "vel=", c.vel, "force=", c.force, "dis=", c.impulse_timer.end, pygame.time.get_ticks()/1000.0, c.impulse_timer.done
27
move_by(c, c.dis().x, c.dis().y)