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  • Committer: Joseph Mills
  • Date: 2013-01-30 22:00:35 UTC
  • Revision ID: josephjamesmills@ubuntu.com-20130130220035-9bt17q998iql9smy
* adding tv guide youtube and netfilxs 
* fixed dash rendering issues 
* removed some doubled files 
* added more translations 
* added framework for previews for news and torrents
* added torrents and news lens to d/control 
* added string validatiors for dconf settings
* ITV.qml: changed "ubuntu tv extra's" to "ubuntu tv extras" 
modified:
  config.h.in
  debian/changelog
  debian/control
  libunity-2d-private/Unity2d/plugin.cpp
  session/2d-ubuntu.session
  shell/3rdparty/ITV/ITV.qml
  shell/3rdparty/qtv-qml/content/PreviewTextRight.qml
  shell/3rdparty/qtv-qml/content/ProgresBar.qml
  shell/3rdparty/qtv-qml/content/ProgresDialog.qml
  shell/3rdparty/qtv-qml/content/SearchBar.qml
  shell/3rdparty/qtv-qml/content/SearchBox.qml
  shell/3rdparty/qtv-qml/content/SearchEntryTVDB.qml
  shell/3rdparty/qtv-qml/content/SerieDelegate.qml
  shell/3rdparty/qtv-qml/content/SerieModel.qml
  shell/3rdparty/qtv-qml/content/SeriesDelegate.qml
  shell/3rdparty/qtv-qml/content/StatusBar.qml
  shell/3rdparty/qtv-qml/content/TextButton.qml
  shell/3rdparty/qtv-qml/main.qml
  shell/common/Background.qml
  shell/common/IconTile.qml
  shell/common/SearchEntry.qml
  shell/common/utils.js
  shell/dash/ButtonBackground.qml
  shell/dash/Dash.qml
  shell/dash/LensBar.qml
  shell/dash/LensButton.qml
  shell/dash/ListViewWithScrollbar.qml
  shell/dash/previews/MythTvPreview.qml
  shell/dash/previews/Previews.qml
  shell/dash/previews/VideoPreview.qml
  shell/dash/renderTypes/RendererCoverFlow.qml
  shell/dash/renderTypes/TileHorizontal.qml
  shell/dash/renderTypes/TileVertical.qml
  shell/launcher/LauncherItem.qml
  shell/launcher/SimpleLauncher.qml
  shell/systeminfo/SettingsMangerParser.qml

added:
  shell/3rdparty/mythweb/
  shell/3rdparty/mythweb/BrowserHeader.qml
  shell/3rdparty/mythweb/BrowserScrollbars.qml
  shell/3rdparty/mythweb/ButtonBackground.qml
  shell/3rdparty/mythweb/FlicableWebView.qml
  shell/3rdparty/mythweb/MythWeb.qml
  shell/3rdparty/shaders/
  shell/3rdparty/shaders/billboard.fsh
  shell/3rdparty/shaders/blackandwhite.fsh
  shell/3rdparty/shaders/emboss.fsh
  shell/3rdparty/shaders/gaussianblur_h.fsh
  shell/3rdparty/shaders/gaussianblur_v.fsh
  shell/3rdparty/shaders/glow.fsh
  shell/3rdparty/shaders/isolate.fsh
  shell/3rdparty/shaders/magnify.fsh
  shell/3rdparty/shaders/pagecurl.fsh
  shell/3rdparty/shaders/pixelate.fsh
  shell/3rdparty/shaders/posterize.fsh
  shell/3rdparty/shaders/ripple.fsh
  shell/3rdparty/shaders/selectionpanel.fsh
  shell/3rdparty/shaders/sepia.fsh
  shell/3rdparty/shaders/sharpen.fsh
  shell/3rdparty/shaders/shockwave.fsh
  shell/3rdparty/shaders/sobeledgedetection1.fsh
  shell/3rdparty/shaders/sobeledgedetection2.fsh
  shell/3rdparty/shaders/tiltshift.fsh
  shell/3rdparty/shaders/toon.fsh
  shell/3rdparty/shaders/vignette.fsh
  shell/3rdparty/shaders/warhol.fsh
  shell/3rdparty/shaders/wobble.fsh
  shell/dash/previews/NewsPreviews.qml
  shell/dash/previews/TorrentsPreview.qml
  shell/shell.qmlproject.user

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Lines of Context:
 
1
/****************************************************************************
 
2
**
 
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 
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** All rights reserved.
 
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** Contact: Nokia Corporation (qt-info@nokia.com)
 
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**
 
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** This file is part of the Qt Mobility Components.
 
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**
 
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** $QT_BEGIN_LICENSE:LGPL$
 
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** GNU Lesser General Public License Usage
 
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** This file may be used under the terms of the GNU Lesser General Public
 
12
** License version 2.1 as published by the Free Software Foundation and
 
13
** appearing in the file LICENSE.LGPL included in the packaging of this
 
14
** file. Please review the following information to ensure the GNU Lesser
 
15
** General Public License version 2.1 requirements will be met:
 
16
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 
17
**
 
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** In addition, as a special exception, Nokia gives you certain additional
 
19
** rights. These rights are described in the Nokia Qt LGPL Exception
 
20
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 
21
**
 
22
** GNU General Public License Usage
 
23
** Alternatively, this file may be used under the terms of the GNU General
 
24
** Public License version 3.0 as published by the Free Software Foundation
 
25
** and appearing in the file LICENSE.GPL included in the packaging of this
 
26
** file. Please review the following information to ensure the GNU General
 
27
** Public License version 3.0 requirements will be met:
 
28
** http://www.gnu.org/copyleft/gpl.html.
 
29
**
 
30
** Other Usage
 
31
** Alternatively, this file may be used in accordance with the terms and
 
32
** conditions contained in a signed written agreement between you and Nokia.
 
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**
 
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**
 
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**
 
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**
 
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**
 
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** $QT_END_LICENSE$
 
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**
 
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****************************************************************************/
 
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// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
 
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uniform float dividerValue;
 
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uniform float amount;
 
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const float step_w = 0.0015625;
 
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const float step_h = 0.0027778;
 
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uniform sampler2D source;
 
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uniform lowp float qt_Opacity;
 
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varying vec2 qt_TexCoord0;
 
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vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9)
 
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{
 
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    return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9;
 
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}
 
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void main()
 
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{
 
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    vec2 uv = qt_TexCoord0.xy;
 
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    vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
 
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    vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
 
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    vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
 
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    vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
 
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    vec3 t5 = texture2D(source, uv).rgb;
 
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    vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
 
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    vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
 
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    vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
 
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    vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
 
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    vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9);
 
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    if (uv.x < dividerValue)
 
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        gl_FragColor = qt_Opacity * vec4(col, 1.0);
 
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    else
 
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        gl_FragColor = qt_Opacity * texture2D(source, uv);
 
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}