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Committer:
John S Gruber
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Date:
2013-07-03 00:30:44 UTC
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Revision ID:
johnsgruber@gmail.com-20130703003044-8x9ot97yc2zz75kx
* Checkpoint a working configuration. In summary, has the gauss weight/offset
return patch, sets sigma to 3 to match Unity, doesn't use the acc variable,
reduces the support value in the generation of weights/offsets by 2/9,
and precomputes the per pixel distance value by width and height to
save fragment shader work.
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* Reduce sample points by another 1/9. Total about 1.6% shaved per size.
* debian/patches/13-ubuntu-delete-acc.patch: remove acc from lsgauss shaders
* debian/patches/12-ubuntu-reduce-support.patch: Reduce number of sample
points by 1/9. About a quarter of a percent reduction per side.
* debian/patches/11-vertex-calculations1.patch: calculate offsets in vertex
shader.
* Remove many of the below, keeping return fix, increased sigma,
and offset adjustment, add a clamp() to generated offsets
* debian/patches/09-process-offsets.patch: adjust offsets
* debian/patches/07-set-default-color.patch: set default color in case
LS shader doesn't complete. Set sigma to 4.0. Print values.
* debian/patches/05-increase-sigma.patch: 4.67