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## Description: add some description
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## Origin/Author: add some origin or author
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--- a/NuxGraphics/RenderingPipeGLSL.cpp
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+++ b/NuxGraphics/RenderingPipeGLSL.cpp
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std::string ps_string = NUX_FRAGMENT_SHADER_HEADER
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- "varying vec4 v_tex_coord; \n\
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+ "#pragma optimize(off) \n\
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+ varying vec4 v_tex_coord; \n\
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uniform sampler2D tex_object; \n\
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uniform vec2 tex_size; \n\
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#define NUM_SAMPLES %d \n\
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std::string ps_string = NUX_FRAGMENT_SHADER_HEADER
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- "varying vec4 v_tex_coord; \n\
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+ "#pragma optimize(off) \n\
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+ varying vec4 v_tex_coord; \n\
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uniform sampler2D tex_object; \n\
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uniform vec2 tex_size; \n\
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#define NUM_SAMPLES %d \n\