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# TODO refactor this constructor, images and sounds should be wrapped in a objects
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def __init__(self, screen, hunter, submarineImg, mineImg, level, subExplosion, hunterExplosion):
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def __init__(self, screen, hunter, level, subExplosion, hunterExplosion):
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self.subExplosion = subExplosion
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self.hunterExplosion = hunterExplosion
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for configs in level.subs:
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def render(self, surface):
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pygame.draw.rect(surface, (0,0,255), (0,100, 800, 600))
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pygame.draw.rect(surface, (255,255,255), (0,0, 800, 100))