1
# The name of our project is "HELLO". CMakeLists files in this project can
2
# refer to the root source directory of the project as ${HELLO_SOURCE_DIR} and
3
# to the root binary directory of the project as ${HELLO_BINARY_DIR}.
6
# find_package(GLIB2 REQUIRED)
8
# include_directories(${GLIB2_INCLUDE_DIR})
11
include_directories(/usr/lib/glib-2.0/include)
12
include_directories(/usr/include/glib-2.0)
15
include_directories(${InalogicBuild_SOURCE_DIR}
16
${InalogicBuild_SOURCE_DIR}/NuxCore
17
${InalogicBuild_SOURCE_DIR}/NuxCore/Math
18
${InalogicBuild_SOURCE_DIR}/NuxCore/Character
19
${InalogicBuild_SOURCE_DIR}/NuxCore/FileManager
20
${InalogicBuild_SOURCE_DIR}/NuxCore/SmartPtr
21
${InalogicBuild_SOURCE_DIR}/NuxCore/Win32Dialogs
22
${InalogicBuild_SOURCE_DIR}/NuxCore/TinyXML
23
${InalogicBuild_SOURCE_DIR}/NuxImage
24
${InalogicBuild_SOURCE_DIR}/NuxMesh)
32
NMeshArchiver_ver_0_0_1.cpp
33
NMeshArchiver_ver_0_0_1.h
36
NTextureArchiveManager.cpp
37
NTextureArchiveManager.h
38
NWorldArchiveManager.cpp
39
NWorldArchiveManager.h
44
TextureArchive_ver_0_0_1.cpp
45
TextureArchive_ver_0_0_1.h)
52
NMeshArchiver_ver_0_0_1.cpp
53
NMeshArchiver_ver_0_0_1.h
56
NTextureArchiveManager.cpp
57
NTextureArchiveManager.h
58
NWorldArchiveManager.cpp
59
NWorldArchiveManager.h
64
TextureArchive_ver_0_0_1.cpp
65
TextureArchive_ver_0_0_1.h)
70
add_library (NuxMesh ${SOURCES})
72
add_library (NuxMesh ${SOURCES})