129
129
x += self.h_stride + self.BUBBLE_XPADDING
130
130
y += (self.v_stride - height) / 2
131
131
rounded_rect(cr, x, y, width, height, self.BUBBLE_BORDER_RADIUS)
132
cr.set_source_rgba(0,0,0,0.2)
132
cr.set_source_rgba(0, 0, 0, 0.2)
134
134
Gtk.render_layout(context, cr,
135
135
x + self.BUBBLE_XPADDING,
136
136
y + self.BUBBLE_YPADDING,
141
140
return self.handler is not None
146
146
self.handler = GObject.timeout_add(self.FRAME_DELAY,