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  • Committer: CI Train Bot
  • Author(s): Nick Dedekind
  • Date: 2016-02-12 00:12:06 UTC
  • mfrom: (2172.3.2 unity8)
  • Revision ID: ci-train-bot@canonical.com-20160212001206-e0wwxiqhdcocfd0l
Remove zombie if they're not animated. Fixes: #1534541
Approved by: Albert Astals Cid, Marcus Tomlinson

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public:
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    ApplicationTestInterface(QObject* parent = 0);
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    Q_INVOKABLE Session* addChildSession(Session* existingSession, const QString& surfaceImage);
 
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    Q_INVOKABLE Session* addChildSession(Session* existingSession, const QString& surfaceImage, bool addSurface);
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    Q_INVOKABLE void removeSession(Session* existingSession);
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    Q_INVOKABLE void removeSurface(MirSurface* existingSurface);
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public Q_SLOTS:
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    quint32 addChildSession(const QString& appId, quint32 existingSessionId, const QString& surfaceImage);
 
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    quint32 addChildSession(const QString& appId, quint32 existingSessionId, const QString& surfaceImage, bool addSurface);
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    void removeSession(quint32 sessionId);
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private: