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>Chapter 6. Thin-client computing</TD
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>Every solution will have some drawbacks, and a tuXlab is no
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exception. I'll just mention a few in passing.</P
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>Unreal Tournament will be lethargic or lag in response
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>Graphics-intensive applications such as games will not
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perform well, as all the display information will have to be pushed
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over the network by the server. This is hundreds of times slower
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than driving a local graphics card. Playing action games, however,
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is not a goal of the tuXlab project.</P
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>All the clients run the same
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>Since it's really only one instance of Linux serving all the
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desktops and applications, all the clients in the lab will
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necessarily offer a Linux environment. It is possible for the
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server to run software such as Wine (which enables many Windows
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programs to run under Linux) or VMWare (which allows the server to
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run instances of other operating systems), but in these cases the
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underlying system will still be Linux, and the server will still be
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doing all the work.</P
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>Single point of failure</DT
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>While it's very convenient that the thin-client workstations
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are interchangeable and that you can access your desktop from
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anywhere, it does mean that a catastrophic failure of the server
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> client workstations out of
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