~kmpc/cs4620ray2/main

  • Committer: Kevin Martin
  • Date: 2009-12-09 01:46:36 UTC
  • Revision ID: ksm76@cornell.edu-20091209014636-09fjh9i67cjvvn2m
Final version, virtually same as one submitted for grading. Glass shadowing still not implemented properly. Phong highlight normalizing fixed.
Filename Latest Rev Last Changed Committer Comment Size
..
math 1 14 years ago Kevin Martin Initial Import of Ray I code Diff
shader 1 14 years ago Kevin Martin Initial Import of Ray I code Diff
surface 1 14 years ago Kevin Martin Initial Import of Ray I code Diff
.bzrignore 1 14 years ago Kevin Martin Initial Import of Ray I code 7 bytes Diff Download File
Camera.java 16 14 years ago Kevin Martin Depth of field implemented. Transformations and A 1.4 KB Diff Download File
Image.java 1 14 years ago Kevin Martin Initial Import of Ray I code 4.9 KB Diff Download File
Intersection.java 29 14 years ago Kevin Martin Final version, virtually same as one submitted for 1.8 KB Diff Download File
Light.java 1 14 years ago Kevin Martin Initial Import of Ray I code 849 bytes Diff Download File
Parser.java 4.1.1 14 years ago Kevin Martin Horrible, slow hack of triangles implemented. Requ 15.2 KB Diff Download File
Ray.java 29 14 years ago Kevin Martin Final version, virtually same as one submitted for 2 KB Diff Download File
RayTracer.java 29 14 years ago Kevin Martin Final version, virtually same as one submitted for 13.6 KB Diff Download File
Scene.java 19 14 years ago Kevin Martin Fixed missing triangles problem - wound up being a 1.7 KB Diff Download File