Filename | Latest Rev | Last Changed | Committer | Comment | Size | ||
---|---|---|---|---|---|---|---|
.. | |||||||
math | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | |||
shader | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | |||
surface | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | |||
.bzrignore | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | 7 bytes | ||
Camera.java | 16 | 14 years ago | Kevin Martin | Depth of field implemented. Transformations and A | 1.4 KB | ||
Image.java | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | 4.9 KB | ||
Intersection.java | 29 | 14 years ago | Kevin Martin | Final version, virtually same as one submitted for | 1.8 KB | ||
Light.java | 1 | 14 years ago | Kevin Martin | Initial Import of Ray I code | 849 bytes | ||
Parser.java | 4.1.1 | 14 years ago | Kevin Martin | Horrible, slow hack of triangles implemented. Requ | 15.2 KB | ||
Ray.java | 29 | 14 years ago | Kevin Martin | Final version, virtually same as one submitted for | 2 KB | ||
RayTracer.java | 29 | 14 years ago | Kevin Martin | Final version, virtually same as one submitted for | 13.6 KB | ||
Scene.java | 19 | 14 years ago | Kevin Martin | Fixed missing triangles problem - wound up being a | 1.7 KB |