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qreal Ghost::s_speed = Character::s_speed;
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qreal Ghost::s_speedIncrease = Ghost::MEDIUM_SPEED_INC;
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Ghost::Ghost(qreal p_x, qreal p_y, const QString & p_imageURL, Maze* p_maze) : Character(p_x, p_y, p_maze) {
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Ghost::Ghost(qreal p_x, qreal p_y, const QString & p_imageId, Maze* p_maze) : Character(p_x, p_y, p_maze) {
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// Initialize the ghost attributes