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const int Game::FPS = 40;
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Game::Game(KGameDifficulty::standardLevel p_difficulty) : m_isCheater(false), m_lives(3), m_points(0), m_level(1), m_nbEatenGhosts(0) {
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// Tells the KGameDifficulty singleton that the game is not running
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KGameDifficulty::setRunning(false);
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// Initialize the characters speed considering the difficulty level