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global_settings { assumed_gamma 2.0 }
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#include "textures.inc"
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light_source { <50, 25, -25> colour White }
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light_source { <0, 0, -100> colour Gray80 }
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#declare ShipColor = color red 1.0 green 1.0 blue 0.9
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#declare BaseTexture =
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[0.0 color rgbt <1, 1, 1, 1>]
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[0.8 color rgbt <0.9, 0.9, 0.9, 0.5>]
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[1.0 color rgbt <0.8, 0.8, 0.8, 0.5>]
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#declare ShipTexture =
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texture { BaseTexture }
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texture { ShipTexture }
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texture { ShipTexture }
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texture { ShipTexture }
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pigment { color Gray20 }
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texture { ShipTexture }
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texture { ShipTexture }
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texture { ShipTexture }
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<7.5, 0>, <-7.5, 10>, <-7.5, -10>, <7.5, 0>
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texture { T_Silver_2A }
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texture { ShipTexture }
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<4, 0>, <-7.5, 5>, <-7.5, -5>, <4, 0>
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pigment { color White }
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texture { T_Silver_2A }
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pigment { color Gray60 }
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rotate <0, 0,-360*clock>