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* Kyle Nitzsche <kyle.nitzsche@canonical.com>
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#ifndef SCOPE_ACTION_H_
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#define SCOPE_ACTION_H_
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#include "scope/apps/scope.h"
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#include <unity/scopes/ActionMetadata.h>
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#include <unity/scopes/ActivationQueryBase.h>
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#include <unity/scopes/ActivationResponse.h>
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#include <unity/scopes/Result.h>
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class Action : public unity::scopes::ActivationQueryBase {
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Action(unity::scopes::Result const& result,
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unity::scopes::ActionMetadata const& metadata,
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std::string const& action_id,
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std::shared_ptr<HiddenApps> hidden);
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virtual ~Action() = default;
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virtual unity::scopes::ActivationResponse activate() override;
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std::string action_id_;
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std::string cache_dir_;
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std::shared_ptr<HiddenApps> hidden_;
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typedef std::function<void(std::string const&)> OpenUriAction;
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explicit Action(unity::scopes::Result const& result,
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unity::scopes::ActionMetadata const& metadata,
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std::string const& action_id,
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OpenUriAction open_action,
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std::shared_ptr<HiddenApps> hidden,
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unity::scopes::FilterState const& filterState);
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virtual ~Action() = default;
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virtual unity::scopes::ActivationResponse activate() override;
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std::string action_id_;
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std::string cache_dir_;
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OpenUriAction open_action_;
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std::shared_ptr<HiddenApps> hidden_;
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unity::scopes::FilterState filter_state_;