29
29
public uint add_stream (uint n_components);
30
30
public bool attach_recv (uint stream_id, uint component_id, GLib.MainContext ctx, Nice.AgentRecvFunc func);
31
31
public bool gather_candidates (uint stream_id);
33
33
public bool get_local_credentials (uint stream_id, char** ufrag, char** pwd);
34
34
public unowned GLib.SList get_remote_candidates (uint stream_id, uint component_id);
35
35
[CCode (has_construct_function = false)]