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effectlist_selection->signal_changed().connect( sigc::mem_fun(*this, &LivePathEffectEditor::on_effect_selection_changed) );
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//Add the visibility icon column:
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INKSCAPE_ICON("object-visible"), INKSCAPE_ICON("object-hidden")) );
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int visibleColNum = effectlist_view.append_column("is_visible", *eyeRenderer) - 1;
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eyeRenderer->signal_toggled().connect( sigc::mem_fun(*this, &LivePathEffectEditor::on_visibility_toggled) );