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import Unity.Screens 0.1
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property var screens: Screens{}
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Shell{ anchors.fill: parent }
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Component.onCompleted: {
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print("Window created for Screen", screen, screen.geometry, outputType, Screens.HDMIA, screen.devicePixelRatio)
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Component.onDestruction: {
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print("Window destroyed")
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onScaleChanged: print("NOTICE: scale changed for", model.screen, "to", scale);
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onFormFactorChanged: print("NOTICE: form factor changed for", model.screen, "to", formFactor)
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anchors { left: parent.left; bottom: parent.bottom }
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width: parent.width / 2
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onClicked: window.setScaleAndFormFactor(window.scale + 0.2, Screens.FormFactorMonitor)
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anchors { right: parent.right; bottom: parent.bottom }
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width: parent.width / 2
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onClicked: window.setScaleAndFormFactor(window.scale - 0.2, Screens.FormFactorTablet)