~luke-jr/tr2norigins/armagetron-0.2.8-t2o-accesslvls

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  • Committer: Manuel Moos
  • Date: 2009-01-18 00:22:09 UTC
  • Revision ID: z-man@users.sf.net-20090118002209-84mxot3wwfh5tfyb
Applied hoop's zone rendering patch. 'tis good.

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gl_vendor_help                  OpenGL system information
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alpha_blend_help                Enable alpha blending
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zone_alpha_toggle_help          This is XORd with ALPHA_BLEND to determine the way to draw zones
 
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zone_segments_help              How many segments the zone is formed with. Default is 11
 
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zone_seg_length_help    The rendered percentual of every segment. Default is .5
 
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zone_bottom                     Where to put the zone along the Z axis. Default is 0.0
 
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zone_height                     The zone segments' height. Default is 5.0
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smooth_shading_help             Enable smooth shading
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text_out_help                   Enable console text output
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console_columns_help    Number of characters in each line of console output