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Viewing changes to src/tron/gGame.cpp

  • Committer: Luke Dashjr
  • Date: 2010-04-20 23:29:32 UTC
  • mfrom: (690.1.4 compile)
  • Revision ID: luke+bzr@dashjr.org-20100420232932-2t5c0gbjsvh9k33f
MERGE: Moviepack mostly finished

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    */
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    rITexture::LoadAll();
 
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    //rITexture::LoadAll();
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    // se_ResetGameTimer();
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    // se_PauseGameTimer(true);
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            break;
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        case GS_TRANSFER_OBJECTS:
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            // con << "Transferring objects...\n";
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            rITexture::LoadAll();
 
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            //rITexture::LoadAll();
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            // se_ResetGameTimer();
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            // se_PauseGameTimer(true);
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            break;
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        case GS_CAMERA:
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            // con << "Setting camera position...\n";
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            rITexture::LoadAll();
 
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            //rITexture::LoadAll();
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            // se_ResetGameTimer(-PREPARE_TIME);
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            // se_PauseGameTimer(true);
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            init_game_camera(grid);
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            break;
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        case GS_SYNCING:
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            // con << "Syncing timer...\n";
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            rITexture::LoadAll();
 
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            //rITexture::LoadAll();
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            SetState(GS_PLAY,GS_PLAY);
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            if (sn_GetNetState()!=nCLIENT){
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                if (rounds<=0){