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Viewing changes to SDL_mixer.cbp

  • Committer: Luke Dashjr
  • Date: 2010-04-20 23:30:05 UTC
  • mfrom: (690.1.5 compile)
  • Revision ID: luke+bzr@dashjr.org-20100420233005-lzj98ziv0477z36g
MERGE: Integrate ability for windows devs to participate

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<?xml version="1.0"?>
 
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<!DOCTYPE CodeBlocks_project_file>
 
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<CodeBlocks_project_file>
 
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        <FileVersion major="1" minor="1"/>
 
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        <Project>
 
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                <Option title="SDL_mixer"/>
 
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                <Option makefile="Makefile"/>
 
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                <Option makefile_is_custom="0"/>
 
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                <Option default_target="-1"/>
 
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                <Option compiler="0"/>
 
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                <Build>
 
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                        <Target title="Win32 Release">
 
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                                <Option output="..\dist\SDL_mixer.dll"/>
 
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                                <Option working_dir="."/>
 
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                                <Option object_output="tmp\SDL_mixer___Win32_Release"/>
 
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                                <Option deps_output=".deps"/>
 
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                                <Option type="3"/>
 
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                                <Option compiler="0"/>
 
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                                <Option createDefFile="1"/>
 
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                                <Option createStaticLib="1"/>
 
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                                <Compiler>
 
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                                        <Add option="-O2"/>
 
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                                        <Add option="-W"/>
 
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                                        <Add option="-DNDEBUG"/>
 
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                                </Compiler>
 
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                                <Linker>
 
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                                        <Add library="..\dist\libSDL.a"/>
 
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                                        <Add library="..\dist\libmikmod.a"/>
 
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                                </Linker>
 
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                        </Target>
 
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                        <Target title="Win32 Debug">
 
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                                <Option output="..\debug\SDL_mixer.dll"/>
 
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                                <Option working_dir="."/>
 
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                                <Option object_output="tmp\SDL_mixer___Win32_Debug"/>
 
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                                <Option deps_output=".deps"/>
 
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                                <Option type="3"/>
 
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                                <Option compiler="0"/>
 
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                                <Option createDefFile="1"/>
 
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                                <Option createStaticLib="1"/>
 
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                                <Compiler>
 
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                                        <Add option="-W"/>
 
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                                        <Add option="-g"/>
 
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                                        <Add option="-D_DEBUG"/>
 
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                                </Compiler>
 
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                                <Linker>
 
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                                        <Add library="..\debug\libSDL.a"/>
 
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                                        <Add library="..\debug\libmikmod.a"/>
 
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                                </Linker>
 
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                        </Target>
 
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                </Build>
 
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                <Compiler>
 
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                        <Add option="-fexceptions"/>
 
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                        <Add option="-DWIN32"/>
 
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                        <Add option="-D_WINDOWS"/>
 
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                        <Add option="-DWAV_MUSIC"/>
 
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                        <Add option="-DMOD_MUSIC"/>
 
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                        <Add directory="..\winlibs\SDL\include"/>
 
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                        <Add directory="..\winlibs\SDL_mixer\mikmod"/>
 
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                </Compiler>
 
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                <Unit filename="..\winlibs\SDL_mixer\SDL_mixer.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\VisualC\Version.rc">
 
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                        <Option compilerVar="WINDRES"/>
 
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                        <Option objectName="winlibs\SDL_mixer\VisualC\Version.res"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\VisualC\vorbis\lib\ogg_static.lib">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\VisualC\vorbis\lib\vorbis_static.lib">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\VisualC\vorbis\lib\vorbisfile_static.lib">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\effect_position.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\effect_stereoreverse.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\effects_internal.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\effects_internal.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_aiff.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_aiff.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_ogg.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_ogg.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_voc.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\load_voc.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\mixer.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\music.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\music_cmd.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\music_cmd.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\music_ogg.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\music_ogg.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\wavestream.c">
 
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                        <Option compilerVar="CC"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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                <Unit filename="..\winlibs\SDL_mixer\wavestream.h">
 
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                        <Option compilerVar=""/>
 
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                        <Option compile="0"/>
 
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                        <Option link="0"/>
 
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                        <Option target="Win32 Release"/>
 
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                        <Option target="Win32 Debug"/>
 
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                </Unit>
 
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        </Project>
 
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</CodeBlocks_project_file>