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Viewing changes to src/DecklinkInput.cpp

  • Committer: Jonathan Thomas
  • Date: 2016-08-31 07:02:54 UTC
  • Revision ID: jonathan@openshot.org-20160831070254-g2e1yzab08i8o760
Adding new CacheBase class. This is the first of many cache related commits, with the goal of building a disk based cache object, to be used by the timeline object if enabled.

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                                                #pragma omp critical (blackmagic_input_queue)
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                                                {
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                                                        // Add processed frame to cache (to be recalled in order after the thread pool is done)
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                                                        final_frames.Add(copy_frameCount, f);
 
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                                                        final_frames.Add(f);
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                                                }
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                                                // Release RGB data