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* Copyright © 2008 Danny Baumann
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of
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* Dennis Kasprzyk not be used in advertising or publicity pertaining to
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* distribution of the software without specific, written prior permission.
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* Dennis Kasprzyk makes no representations about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* Authors: Danny Baumann <maniac@compiz-fusion.org>
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GLVector (float x, float y, float z, float w);
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float& operator[] (int item);
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float& operator[] (VectorCoordsEnum coord);
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const float operator[] (int item) const;
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const float operator[] (VectorCoordsEnum coord) const;
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GLVector& operator+= (const GLVector& rhs);
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GLVector& operator-= (const GLVector& rhs);
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GLVector& operator*= (const float k);
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GLVector& operator/= (const float k);
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GLVector& operator^= (const GLVector& rhs);
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GLVector& normalize ();
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friend GLVector operator+ (const GLVector& lhs,
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friend GLVector operator- (const GLVector& lhs,
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friend GLVector operator- (const GLVector& vector);
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friend float operator* (const GLVector& lhs,
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friend GLVector operator* (const float k,
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const GLVector& vector);
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friend GLVector operator* (const GLVector& vector,
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friend GLVector operator/ (const GLVector& lhs,
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friend GLVector operator^ (const GLVector& lhs,