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virtual void AllocateCheckBoardTexture(int width, int height, int slice, int NumMipmap, Color color0, Color color1, int TileWidth = 4, int TileHeight = 4);
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365
virtual void AllocateColorTexture(int width, int height, int slice, int NumMipmap, Color color0 = Color(0xFFFFFFF));
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return *m_MipSurfaceArray[MipLevel][slice];
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virtual const ImageSurface &GetSurface(int MipLevel) const