~mh21/unity/fix-for-bug-779717

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  • Committer: Jason Smith
  • Date: 2011-04-22 08:05:49 UTC
  • Revision ID: jason.smith@canonical.com-20110422080549-kiteyf9uej6tsvhx
make sure to reset active action state on edge reveal

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void 
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Launcher::EdgeRevealTriggered ()
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{
 
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  _hide_machine->SetQuirk (LauncherHideMachine::LAST_ACTION_ACTIVATE, false);
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  _hide_machine->SetQuirk (LauncherHideMachine::MOUSE_OVER_ACTIVE_EDGE, true);
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  _hide_machine->SetQuirk (LauncherHideMachine::MOUSE_MOVE_POST_REVEAL, true);
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}