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// Iterate through each First plane hit
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MAUSGeant4Manager * simulator = MAUSGeant4Manager::GetInstance();
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simulator->GetPhysicsList()->BeginOfRunAction();
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std::map<int, std::vector<TrackPoint> > station_hits_map;
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std::vector<TrackPoint>::const_iterator first_plane_hit;
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for (first_plane_hit = first_plane_hits.begin();