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<?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'><html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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<title>Twisted Documentation: The Vision For Twisted</title>
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<h1 class="title">The Vision For Twisted</h1>
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<div class="toc"><ol/></div>
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<p>Many other documents in this repository are dedicated to
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defining what Twisted is. Here, I will attempt to explain not
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what Twisted is, but what it should be, once I've met my goals
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<p>First, Twisted should be fun. It began as a game, it is
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being used commercially in games, and it will be, I hope, an
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interactive and entertaining experience for the end-user.</p>
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<p>Twisted is a platform for developing internet applications.
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While python, by itself, is a very powerful language, there are
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many facilities it lacks which other languages have spent great
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attention to adding. It can do this now; Twisted is a good (if
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somewhat idiosyncratic) pure-python framework or library,
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depending on how you treat it, and it continues to improve.</p>
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<p>As a platform, Twisted should be focused on integration.
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Ideally, all functionality will be accessible through all
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protocols. Failing that, all functionality should be
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configurable through at least one protocol, with a seamless and
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consistent user-interface. The next phase of development will
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be focusing strongly on a configuration system which will unify
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many disparate pieces of the current infrastructure, and allow
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them to be tacked together by a non-programmer.</p>
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<p><a href="index.html">Index</a></p>
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<span class="version">Version: 10.0.0</span>
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