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Viewing changes to ros-privexp/mingw-w64-crt/lib32/d3dx10_43.def

  • Committer: NightStrike
  • Date: 2010-08-11 22:20:57 UTC
  • Revision ID: svn-v4:4407c894-4637-0410-b4f5-ada5f102cad1:experimental:3266
Branch for adding option for supporting ros

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;
 
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; Definition file of d3dx10_43.dll
 
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; Automatic generated by gendef
 
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; written by Kai Tietz 2008
 
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;
 
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LIBRARY "d3dx10_43.dll"
 
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EXPORTS
 
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D3DX10CreateThreadPump@12
 
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D3DX10CheckVersion@8
 
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D3DX10CompileFromFileA@44
 
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D3DX10CompileFromFileW@44
 
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D3DX10CompileFromMemory@52
 
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D3DX10CompileFromResourceA@52
 
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D3DX10CompileFromResourceW@52
 
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D3DX10ComputeNormalMap@20
 
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D3DX10CreateAsyncCompilerProcessor@40
 
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D3DX10CreateAsyncEffectCreateProcessor@40
 
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D3DX10CreateAsyncEffectPoolCreateProcessor@36
 
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D3DX10CreateAsyncFileLoaderA@8
 
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D3DX10CreateAsyncFileLoaderW@8
 
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D3DX10CreateAsyncMemoryLoader@12
 
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D3DX10CreateAsyncResourceLoaderA@12
 
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D3DX10CreateAsyncResourceLoaderW@12
 
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D3DX10CreateAsyncShaderPreprocessProcessor@24
 
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D3DX10CreateAsyncShaderResourceViewProcessor@12
 
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D3DX10CreateAsyncTextureInfoProcessor@8
 
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D3DX10CreateAsyncTextureProcessor@12
 
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D3DX10CreateDevice@20
 
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D3DX10CreateDeviceAndSwapChain@28
 
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D3DX10CreateEffectFromFileA@48
 
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D3DX10CreateEffectFromFileW@48
 
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D3DX10CreateEffectFromMemory@56
 
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D3DX10CreateEffectFromResourceA@56
 
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D3DX10CreateEffectFromResourceW@56
 
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D3DX10CreateEffectPoolFromFileA@44
 
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D3DX10CreateEffectPoolFromFileW@44
 
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D3DX10CreateEffectPoolFromMemory@52
 
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D3DX10CreateEffectPoolFromResourceA@52
 
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D3DX10CreateEffectPoolFromResourceW@52
 
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D3DX10CreateFontA@48
 
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D3DX10CreateFontIndirectA@12
 
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D3DX10CreateFontIndirectW@12
 
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D3DX10CreateFontW@48
 
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D3DX10CreateMesh@32
 
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D3DX10CreateShaderResourceViewFromFileA@24
 
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D3DX10CreateShaderResourceViewFromFileW@24
 
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D3DX10CreateShaderResourceViewFromMemory@28
 
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D3DX10CreateShaderResourceViewFromResourceA@28
 
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D3DX10CreateShaderResourceViewFromResourceW@28
 
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D3DX10CreateSkinInfo@4
 
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D3DX10CreateSprite@12
 
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D3DX10CreateTextureFromFileA@24
 
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D3DX10CreateTextureFromFileW@24
 
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D3DX10CreateTextureFromMemory@28
 
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D3DX10CreateTextureFromResourceA@28
 
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D3DX10CreateTextureFromResourceW@28
 
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D3DX10FilterTexture@12
 
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D3DX10GetFeatureLevel1@8
 
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D3DX10GetImageInfoFromFileA@16
 
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D3DX10GetImageInfoFromFileW@16
 
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D3DX10GetImageInfoFromMemory@20
 
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D3DX10GetImageInfoFromResourceA@20
 
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D3DX10GetImageInfoFromResourceW@20
 
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D3DX10LoadTextureFromTexture@12
 
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D3DX10PreprocessShaderFromFileA@28
 
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D3DX10PreprocessShaderFromFileW@28
 
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D3DX10PreprocessShaderFromMemory@36
 
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D3DX10PreprocessShaderFromResourceA@36
 
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D3DX10PreprocessShaderFromResourceW@36
 
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D3DX10SHProjectCubeMap@20
 
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D3DX10SaveTextureToFileA@12
 
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D3DX10SaveTextureToFileW@12
 
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D3DX10SaveTextureToMemory@16
 
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D3DX10UnsetAllDeviceObjects@4
 
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D3DXBoxBoundProbe@16
 
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D3DXColorAdjustContrast@12
 
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D3DXColorAdjustSaturation@12
 
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D3DXComputeBoundingBox@20
 
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D3DXComputeBoundingSphere@20
 
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D3DXCpuOptimizations@4
 
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D3DXCreateMatrixStack@8
 
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D3DXFloat16To32Array@12
 
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D3DXFloat32To16Array@12
 
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D3DXFresnelTerm@8
 
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D3DXIntersectTri@32
 
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D3DXMatrixAffineTransformation2D@20
 
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D3DXMatrixAffineTransformation@20
 
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D3DXMatrixDecompose@16
 
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D3DXMatrixDeterminant@4
 
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D3DXMatrixInverse@12
 
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D3DXMatrixLookAtLH@16
 
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D3DXMatrixLookAtRH@16
 
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D3DXMatrixMultiply@12
 
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D3DXMatrixMultiplyTranspose@12
 
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D3DXMatrixOrthoLH@20
 
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D3DXMatrixOrthoOffCenterLH@28
 
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D3DXMatrixOrthoOffCenterRH@28
 
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D3DXMatrixOrthoRH@20
 
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D3DXMatrixPerspectiveFovLH@20
 
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D3DXMatrixPerspectiveFovRH@20
 
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D3DXMatrixPerspectiveLH@20
 
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D3DXMatrixPerspectiveOffCenterLH@28
 
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D3DXMatrixPerspectiveOffCenterRH@28
 
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D3DXMatrixPerspectiveRH@20
 
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D3DXMatrixReflect@8
 
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D3DXMatrixRotationAxis@12
 
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D3DXMatrixRotationQuaternion@8
 
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D3DXMatrixRotationX@8
 
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D3DXMatrixRotationY@8
 
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D3DXMatrixRotationYawPitchRoll@16
 
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D3DXMatrixRotationZ@8
 
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D3DXMatrixScaling@16
 
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D3DXMatrixShadow@12
 
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D3DXMatrixTransformation2D@28
 
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D3DXMatrixTransformation@28
 
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D3DXMatrixTranslation@16
 
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D3DXMatrixTranspose@8
 
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D3DXPlaneFromPointNormal@12
 
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D3DXPlaneFromPoints@16
 
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D3DXPlaneIntersectLine@16
 
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D3DXPlaneNormalize@8
 
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D3DXPlaneTransform@12
 
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D3DXPlaneTransformArray@24 
 
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D3DXQuaternionBaryCentric@24
 
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D3DXQuaternionExp@8
 
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D3DXQuaternionInverse@8
 
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D3DXQuaternionLn@8
 
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D3DXQuaternionMultiply@12
 
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D3DXQuaternionNormalize@8
 
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D3DXQuaternionRotationAxis@12
 
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D3DXQuaternionRotationMatrix@8
 
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D3DXQuaternionRotationYawPitchRoll@16
 
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D3DXQuaternionSlerp@16
 
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D3DXQuaternionSquad@24
 
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D3DXQuaternionSquadSetup@28
 
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D3DXQuaternionToAxisAngle@12
 
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D3DXSHAdd@16
 
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D3DXSHDot@12
 
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D3DXSHEvalConeLight@36
 
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D3DXSHEvalDirection@12
 
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D3DXSHEvalDirectionalLight@32
 
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D3DXSHEvalHemisphereLight@52
 
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D3DXSHEvalSphericalLight@36
 
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D3DXSHMultiply2@12
 
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D3DXSHMultiply3@12
 
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D3DXSHMultiply4@12
 
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D3DXSHMultiply5@12
 
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D3DXSHMultiply6@12
 
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D3DXSHRotate@16
 
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D3DXSHRotateZ@16
 
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D3DXSHScale@16
 
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D3DXSphereBoundProbe@16
 
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D3DXVec2BaryCentric@24
 
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D3DXVec2CatmullRom@24
 
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D3DXVec2Hermite@24
 
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D3DXVec2Normalize@8
 
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D3DXVec2Transform@12
 
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D3DXVec2TransformArray@24
 
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D3DXVec2TransformCoord@12
 
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D3DXVec2TransformCoordArray@24
 
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D3DXVec2TransformNormal@12
 
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D3DXVec2TransformNormalArray@24
 
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D3DXVec3BaryCentric@24
 
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D3DXVec3CatmullRom@24
 
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D3DXVec3Hermite@24
 
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D3DXVec3Normalize@8
 
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D3DXVec3Project@24
 
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D3DXVec3ProjectArray@36
 
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D3DXVec3Transform@12
 
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D3DXVec3TransformArray@24
 
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D3DXVec3TransformCoord@12
 
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D3DXVec3TransformCoordArray@24
 
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D3DXVec3TransformNormal@12
 
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D3DXVec3TransformNormalArray@24
 
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D3DXVec3Unproject@24
 
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D3DXVec3UnprojectArray@36
 
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D3DXVec4BaryCentric@24
 
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D3DXVec4CatmullRom@24
 
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D3DXVec4Cross@16
 
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D3DXVec4Hermite@24
 
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D3DXVec4Normalize@8
 
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D3DXVec4Transform@12
 
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D3DXVec4TransformArray@24