1180
1180
// //add host in this session -- assign name
1181
1181
// kseNet.playerID = DPLAY.CreatePlayer(kseNet.playerName, "", 0, 0)
1182
1182
kseNet.hMaxplayer = IIf(kseNet.hMaxplayer < 2, 2, kseNet.hMaxplayer);
1184
1184
while (bNetConnState == NETCONN_INIT) {
1185
1185
sleep(1); //wait for engine to fully open or close-due-to-error