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#env.Append(CPPDEFINES=[('BUILD_REV', '"%s"' % getBZRRevision())]) #doing this forces a rebuild of everything whenever a commit happens -- not much fun
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## instead, embed BZR version into build
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## Put version info into a file, so it doesn't force a rebuild of everything :)
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#Check for dependencies if we're not doing a clean...
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#if not env.GetOption('clean') and not SCons.Util.containsAny(os.sys.argv, ['-h', '--help']):