81
84
void Enemies::addEnemy(Enemy *enemy)
87
connect(enemy, &Enemy::runningChanged, this, &Enemies::itemRunningChanged);
84
88
connect(enemy, &Enemy::progressChanged, this, &Enemies::itemProgressChanged);
85
89
connect(enemy, &Enemy::currentFieldChanged, this, &Enemies::itemCurrentFieldChanged);
86
90
connect(enemy, &Enemy::speedChanged, this, &Enemies::itemSpeedChanged);