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* Copyright (C) 2013 Canonical, Ltd.
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; version 3.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SNAPSHOTGENERATOR_H
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#define SNAPSHOTGENERATOR_H
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class SnapshotGenerator
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QImage snapshot(GLuint textureId, const CameraControl *control);
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void setSize(int width, int height);
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const char *vertexShader() const;
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const char *fragmentShader() const;
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GLuint loadShader(GLenum shaderType, const char* pSource);
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);
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QImage m_snapshotImage;
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#endif // SNAPSHOTGENERATOR_H