252
252
matrix[0] = context->texture[0].matrices[i];
255
255
gWindow->glAddGeometry (matrix, context->box, reg);
257
258
if (mask & PAINT_WINDOW_TRANSLUCENT_MASK)
258
259
mask |= PAINT_WINDOW_BLEND_MASK;
262
264
if (rect.width () > 0 && rect.height () > 0)