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Viewing changes to data/tracks/road/street-1/ode-model.utd

  • Committer: Nagy Imre
  • Date: 2009-03-20 08:54:34 UTC
  • Revision ID: mulder@codenode-20090320085434-jcqmbkprbo0v0sgh
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<scene>
 
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    <materials>
 
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        <info comment="All, track related materials should be kept here." />
 
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        <material name="asphalt" rollingResistance="0.05" rollingFriction="0.95" rebound="1"/>
 
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        <material name="sand" rollingResistance="0.05" rollingFriction="0.35" rebound="1"/>
 
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    </materials>
 
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    <structure>
 
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        <info comment="mode same                - mesh is used for visual and physical" />
 
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        <info comment="mode split               - different meshes are used for both visual physical" />
 
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        <info comment="mode cubic               - ode primitives are used for physical entity" />
 
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        <info comment="mode visual_only         - no physical entity is created for the object" />
 
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        <info comment="mode physics_only        - no visual entity is created for object (triggers, counters and so on" />
 
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        <entity name="asphalt_ring" material="asphalt" hidden="false" visual="asphalt_ring.mesh" physical="asphalt_ring.obj" CastShadows="yes" ReceiveShadows="yes">
 
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            <position x="0" y="0" z="0" />
 
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            <rotation x="0" y="1" z="0" w="0" />
 
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            <scale x="1" y="1" z="1" />
 
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        </entity>
 
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        <entity name="ice_center" material="asphalt" hidden="false" visual="ice_center.mesh" physical="ice_center.obj" CastShadows="yes" ReceiveShadows="yes">
 
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            <position x="0" y="0" z="0" />
 
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            <rotation x="0" y="1" z="0" w="0" />
 
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            <scale x="1" y="1" z="1" />
 
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        </entity>
 
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    </structure>
 
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    <logic>
 
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        <info comment="The logic (robot paths and so) is described here" />
 
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    </logic>
 
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</scene>