3
<info comment="All, track related materials should be kept here." />
4
<material name="asphalt" rollingResistance="0.05" rollingFriction="0.95" rebound="1"/>
5
<material name="sand" rollingResistance="0.05" rollingFriction="0.35" rebound="1"/>
8
<info comment="mode same - mesh is used for visual and physical" />
9
<info comment="mode split - different meshes are used for both visual physical" />
10
<info comment="mode cubic - ode primitives are used for physical entity" />
11
<info comment="mode visual_only - no physical entity is created for the object" />
12
<info comment="mode physics_only - no visual entity is created for object (triggers, counters and so on" />
13
<entity name="asphalt_ring" material="asphalt" hidden="false" visual="asphalt_ring.mesh" physical="asphalt_ring.obj" CastShadows="yes" ReceiveShadows="yes">
14
<position x="0" y="0" z="0" />
15
<rotation x="0" y="1" z="0" w="0" />
16
<scale x="1" y="1" z="1" />
18
<entity name="ice_center" material="asphalt" hidden="false" visual="ice_center.mesh" physical="ice_center.obj" CastShadows="yes" ReceiveShadows="yes">
19
<position x="0" y="0" z="0" />
20
<rotation x="0" y="1" z="0" w="0" />
21
<scale x="1" y="1" z="1" />
25
<info comment="The logic (robot paths and so) is described here" />