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#include <unity/shell/application/ApplicationManagerInterface.h>
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#include <unity/shell/application/ApplicationInfoInterface.h>
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#include "applicationsfiltermodel.h"
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using namespace unity::shell::application;
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ApplicationsFilterModel::ApplicationsFilterModel(QObject *parent):
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QSortFilterProxyModel(parent),
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m_filterTouchApps(false),
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m_filterLegacyApps(false)
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ApplicationManagerInterface *ApplicationsFilterModel::applicationsModel() const
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void ApplicationsFilterModel::setApplicationsModel(ApplicationManagerInterface *applicationsModel)
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if (m_appModel != applicationsModel) {
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m_appModel = applicationsModel;
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Q_EMIT applicationsModelChanged();
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bool ApplicationsFilterModel::filterTouchApps() const
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return m_filterTouchApps;
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void ApplicationsFilterModel::setFilterTouchApps(bool filterTouchApps)
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if (m_filterTouchApps != filterTouchApps) {
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m_filterTouchApps = filterTouchApps;
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Q_EMIT filterTouchAppsChanged();
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bool ApplicationsFilterModel::filterLegacyApps() const
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return m_filterLegacyApps;
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void ApplicationsFilterModel::setFilterLegacyApps(bool filterLegacyApps)
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if (m_filterLegacyApps != filterLegacyApps) {
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m_filterLegacyApps = filterLegacyApps;
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Q_EMIT filterLegacyAppsChanged();
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bool ApplicationsFilterModel::filterAcceptsRow(int source_row, const QModelIndex &source_parent) const
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Q_UNUSED(source_parent);
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ApplicationInfoInterface *app = m_appModel->get(source_row);
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if (m_filterLegacyApps && !app->isTouchApp()) {
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if (m_filterTouchApps && app->isTouchApp()) {