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  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha, Jeremy Bicha, Rico Tzschichholz
  • Date: 2013-02-26 16:43:25 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130226164325-t4z9rylpa20v0p6q
Tags: 1.13.4-0ubuntu1
[ Jeremy Bicha ]
* New upstream release
  - soname bump
* debian/control.in:
  - Bump minimum glib to 2.32
  - Drop obsolete breaks/replaces
  - Bump libclutter-1.0-dev breaks for soname transition
* debian/libcogl-dev.install:
  - Add some missing files

[ Rico Tzschichholz ]
* debian/control.in:
  - Build-depend on libxrandr-dev

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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Cogl 2.0 Reference Manual</title>
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<link rel="home" href="index.html" title="Cogl 2.0 Reference Manual">
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<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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<div><table class="navigation" id="top" width="100%" cellpadding="2" cellspacing="0"><tr><th valign="middle"><p class="title">Cogl 2.0 Reference Manual</p></th></tr></table></div>
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<div><p class="releaseinfo">for Cogl 2.0;</p></div>
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<div><p class="copyright">Copyright © 2008 OpenedHand LTD</p></div>
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<div><p class="copyright">Copyright © 2009, 2010, 2011, 2012 Intel Corporation</p></div>
 
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<div><p class="copyright">Copyright © 2009, 2010, 2011, 2012, 2013 Intel Corporation</p></div>
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<div><div class="legalnotice">
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<a name="idp4619816"></a><p>
 
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<a name="idp164544"></a><p>
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        Permission is granted to copy, distribute and/or modify this
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        document under the terms of the <em class="citetitle">GNU Free
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        Documentation License</em>, Version 1.1 or any later
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<dt><span class="chapter"><a href="ch01.html">Cogl - a modern 3D graphics API</a></span></dt>
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<dd><dl>
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<dt><span class="section"><a href="ch01.html#cogl-intro">About Cogl</a></span></dt>
 
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<dt><span class="section"><a href="cogl-general-apis.html">General API concepts</a></span></dt>
 
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<dd><dl>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-The-Object-Interface.html">The Object Interface</a></span><span class="refpurpose"></span>
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</dt>
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Exception-handling.html">Exception handling</a></span><span class="refpurpose"> — A way for Cogl to throw exceptions</span>
 
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</dt>
 
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Common-Types.html">Common Types</a></span><span class="refpurpose"> — Types used throughout the library</span>
 
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</dt>
 
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</dl></dd>
 
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<dt><span class="section"><a href="cogl-context-apis.html">Setting Up A Drawing Context</a></span></dt>
 
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<dd><dl>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglRenderer---Connect-to-a-backend-renderer.html">CoglRenderer: Connect to a backend renderer</a></span><span class="refpurpose"> — Choosing a means to render</span>
 
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</dt>
 
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglSwapChain---Describe-a-set-of-back-buffers-for-flipping-between.html">CoglSwapChain: Describe a set of back buffers for flipping between</a></span><span class="refpurpose"></span>
 
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</dt>
 
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglOnscreenTemplate---Describe-a-template-for-onscreen-framebuffers.html">CoglOnscreenTemplate: Describe a template for onscreen framebuffers</a></span><span class="refpurpose"></span>
 
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</dt>
 
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglDisplay---Setup-a-display-pipeline.html">CoglDisplay: Setup a display pipeline</a></span><span class="refpurpose"> — Common aspects of a display pipeline</span>
 
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</dt>
 
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-The-Top-Level-Context.html">The Top-Level Context</a></span><span class="refpurpose"> — The top level application context.</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Main-loop-integeration.html">Main loop integeration</a></span><span class="refpurpose"> — Functions for integrating Cogl with an
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  application's main loop</span>
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</dt>
 
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</dl></dd>
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<dt><span class="section"><a href="cogl-pipeline-apis.html">Setting Up A GPU Pipeline</a></span></dt>
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<dd><dl>
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                    pipeline</span>
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</dt>
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Depth-State.html">Depth State</a></span><span class="refpurpose"> — Functions for describing the depth testing
 
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                    state of your GPU.</span>
 
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</dt>
 
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Shader-snippets.html">Shader snippets</a></span><span class="refpurpose"> — Functions for creating and manipulating shader snippets</span>
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</dt>
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</dl></dd>
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   attributes</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Indices.html">Indices</a></span><span class="refpurpose"></span>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Indices.html">Indices</a></span><span class="refpurpose">Describe vertex indices stored in a <span class="type">CoglIndexBuffer</span>.</span>
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</dt>
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</dl></dd>
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<dt><span class="section"><a href="cogl-primitive-apis.html">Geometry</a></span></dt>
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</dt>
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</dl></dd>
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<dt><span class="section"><a href="cogl-textures.html">Textures</a></span></dt>
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<dd><dl><dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-The-Texture-Interface.html">The Texture Interface</a></span><span class="refpurpose"> — Fuctions for creating and manipulating textures</span>
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</dt></dl></dd>
 
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<dd><dl>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Bitmap.html">Bitmap</a></span><span class="refpurpose"> — Functions for loading images</span>
 
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</dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-The-Texture-Interface.html">The Texture Interface</a></span><span class="refpurpose"> — Functions for creating and manipulating textures</span>
 
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</dt>
 
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<dt><span class="section"><a href="cogl-meta-textures.html">Meta Textures</a></span></dt>
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<dd><dl>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-High-Level-Meta-Textures.html">High Level Meta Textures</a></span><span class="refpurpose"> — Interface for high-level textures built from
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                    low-level textures like <a class="link" href="cogl-2.0-experimental-2D-textures.html#CoglTexture2D" title="CoglTexture2D"><span class="type">CoglTexture2D</span></a> and
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                    <a class="link" href="cogl-2.0-experimental-3D-textures.html#CoglTexture3D" title="CoglTexture3D"><span class="type">CoglTexture3D</span></a>.</span>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-High-Level-Meta-Textures.html">High Level Meta Textures</a></span><span class="refpurpose">Interface for high-level textures built from
 
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                    low-level textures like <span class="type">CoglTexture2D</span> and
 
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                    <span class="type">CoglTexture3D</span>.</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Sub-Textures.html">Sub Textures</a></span><span class="refpurpose"> — Functions for creating and manipulating
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<dt><span class="section"><a href="cogl-primitive-textures.html">Primitive Textures</a></span></dt>
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<dd><dl>
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<dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Low-level-primitive-textures.html">Low-level primitive textures</a></span><span class="refpurpose"> — Interface for low-level textures like
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                    <a class="link" href="cogl-2.0-experimental-2D-textures.html#CoglTexture2D" title="CoglTexture2D"><span class="type">CoglTexture2D</span></a> and <a class="link" href="cogl-2.0-experimental-3D-textures.html#CoglTexture3D" title="CoglTexture3D"><span class="type">CoglTexture3D</span></a>.</span>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Low-level-primitive-textures.html">Low-level primitive textures</a></span><span class="refpurpose">Interface for low-level textures like
 
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-2D-textures.html">2D textures</a></span><span class="refpurpose"> — Functions for creating and manipulating 2D textures</span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-3D-textures.html">3D textures</a></span><span class="refpurpose"> — Fuctions for creating and manipulating 3D textures</span>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-3D-textures.html">3D textures</a></span><span class="refpurpose"> — Functions for creating and manipulating 3D textures</span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html">Rectangle textures (non-normalized coordinates)</a></span><span class="refpurpose"> — Functions for creating and manipulating rectangle
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html">CoglFramebuffer: The Framebuffer Interface</a></span><span class="refpurpose"> — A common interface for manipulating framebuffers</span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Offscreen-Framebuffers.html">Offscreen Framebuffers</a></span><span class="refpurpose"> — Fuctions for creating and manipulating offscreen
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-CoglOnscreen---The-Onscreen-Framebuffer-Interface.html">CoglOnscreen: The Onscreen Framebuffer Interface</a></span><span class="refpurpose"></span>
 
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</dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Offscreen-Framebuffers.html">Offscreen Framebuffers</a></span><span class="refpurpose"> — Functions for creating and manipulating offscreen
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                    framebuffers.</span>
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</dt>
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</dl></dd>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Color-Type.html">Color Type</a></span><span class="refpurpose"> — A generic color definition</span>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Matrices.html">Matrices</a></span><span class="refpurpose"> — Fuctions for initializing and manipulating 4x4 matrices</span>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Matrices.html">Matrices</a></span><span class="refpurpose"> — Functions for initializing and manipulating 4x4 matrices</span>
 
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</dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Matrix-Stacks.html">Matrix Stacks</a></span><span class="refpurpose"> — Functions for efficiently tracking many
 
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                    related transformations</span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-3-Component-Vectors.html">3 Component Vectors</a></span><span class="refpurpose"> — Functions for handling single precision float
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quaternions.</span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Common-Types.html">Common Types</a></span><span class="refpurpose"></span>
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</dt>
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Versioning-utility-macros.html">Versioning utility macros</a></span><span class="refpurpose"> — Macros for determining the version of Cogl being used</span>
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</dt>
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</dl></dd>
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                    Layer library.</span>
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</dt>
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-Main-loop-integeration.html">Main loop integeration</a></span><span class="refpurpose"> — Functions for integrating Cogl with an
 
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  application's main loop</span>
 
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</dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-GType-Integration-API.html">GType Integration API</a></span><span class="refpurpose"></span>
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</dt>
 
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<dt>
 
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<span class="refentrytitle"><a href="cogl-2.0-experimental-GLES-2.0-context.html">GLES 2.0 context</a></span><span class="refpurpose"> — A portable api to access OpenGLES 2.0</span>
 
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</dt>
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</dl></dd>
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</dl></dd>
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<dt><span class="chapter"><a href="coglglossary.html">Glossaries</a></span></dt>
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</div>
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<div class="footer">
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<hr>
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