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<title>Qt 4.0: Q3CanvasView Class Reference</title>
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<td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="annotated.html"><font color="#004faf">Annotated</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td>
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<td align="right" valign="top" width="230"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></td></tr></table><h1 align="center">Q3CanvasView Class Reference</h1>
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<p>The Q3CanvasView class provides an on-screen view of a <a href="q3canvas.html">Q3Canvas</a>. <a href="#details">More...</a></p>
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<pre>#include <Q3CanvasView></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See the <a href="porting4.html">Porting Guide</a> for more information.</p>
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<p>Part of the <a href="qt3support.html">Qt3Support</a> module.</p>
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<p>Inherits <a href="q3scrollview.html">Q3ScrollView</a>.</p>
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<li><a href="q3canvasview-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
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<h3>Public Functions</h3>
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<li><div class="fn"/><b><a href="q3canvasview.html#Q3CanvasView">Q3CanvasView</a></b> ( QWidget * <i>parent</i> = 0, const char * <i>name</i> = 0, Qt::WFlags <i>f</i> = 0 )</li>
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<li><div class="fn"/><b><a href="q3canvasview.html#Q3CanvasView-2">Q3CanvasView</a></b> ( Q3Canvas * <i>canvas</i>, QWidget * <i>parent</i> = 0, const char * <i>name</i> = 0, Qt::WFlags <i>f</i> = 0 )</li>
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<li><div class="fn"/><b><a href="q3canvasview.html#dtor.Q3CanvasView">~Q3CanvasView</a></b> ()</li>
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<li><div class="fn"/>Q3Canvas * <b><a href="q3canvasview.html#canvas">canvas</a></b> () const</li>
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<li><div class="fn"/>const QMatrix & <b><a href="q3canvasview.html#inverseWorldMatrix">inverseWorldMatrix</a></b> () const</li>
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<li><div class="fn"/>void <b><a href="q3canvasview.html#setCanvas">setCanvas</a></b> ( Q3Canvas * <i>canvas</i> )</li>
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<li><div class="fn"/>bool <b><a href="q3canvasview.html#setWorldMatrix">setWorldMatrix</a></b> ( const QMatrix & <i>wm</i> )</li>
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<li><div class="fn"/>const QMatrix & <b><a href="q3canvasview.html#worldMatrix">worldMatrix</a></b> () const</li>
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<li><div class="fn"/>46 public functions inherited from <a href="q3scrollview.html#public-functions">Q3ScrollView</a></li>
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<li><div class="fn"/>4 public functions inherited from <a href="q3frame.html#public-functions">Q3Frame</a></li>
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<li><div class="fn"/>13 public functions inherited from <a href="qframe.html#public-functions">QFrame</a></li>
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<li><div class="fn"/>183 public functions inherited from <a href="qwidget.html#public-functions">QWidget</a></li>
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<li><div class="fn"/>28 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li>
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<li><div class="fn"/>10 public functions inherited from <a href="qpaintdevice.html#public-functions">QPaintDevice</a></li>
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<a name="protected-functions"></a>
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<h3>Protected Functions</h3>
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<li><div class="fn"/>virtual void <b><a href="q3canvasview.html#drawContents">drawContents</a></b> ( QPainter * <i>p</i>, int <i>cx</i>, int <i>cy</i>, int <i>cw</i>, int <i>ch</i> )</li>
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<li><div class="fn"/>virtual QSize <b><a href="q3canvasview.html#sizeHint">sizeHint</a></b> () const</li>
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<li><div class="fn"/>17 protected functions inherited from <a href="q3scrollview.html#protected-functions">Q3ScrollView</a></li>
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<li><div class="fn"/>5 protected functions inherited from <a href="q3frame.html#protected-functions">Q3Frame</a></li>
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<li><div class="fn"/>39 protected functions inherited from <a href="qwidget.html#protected-functions">QWidget</a></li>
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<li><div class="fn"/>7 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li>
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<h3>Additional Inherited Members</h3>
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<li><div class="fn"/>10 properties inherited from <a href="q3scrollview.html#properties">Q3ScrollView</a></li>
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<li><div class="fn"/>2 properties inherited from <a href="q3frame.html#properties">Q3Frame</a></li>
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<li><div class="fn"/>6 properties inherited from <a href="qframe.html#properties">QFrame</a></li>
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<li><div class="fn"/>52 properties inherited from <a href="qwidget.html#properties">QWidget</a></li>
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<li><div class="fn"/>1 property inherited from <a href="qobject.html#properties">QObject</a></li>
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<li><div class="fn"/>8 public slots inherited from <a href="q3scrollview.html#public-slots">Q3ScrollView</a></li>
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<li><div class="fn"/>17 public slots inherited from <a href="qwidget.html#public-slots">QWidget</a></li>
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<li><div class="fn"/>1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li>
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<li><div class="fn"/>5 signals inherited from <a href="q3scrollview.html#signals">Q3ScrollView</a></li>
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<li><div class="fn"/>1 signal inherited from <a href="qwidget.html#signals">QWidget</a></li>
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<li><div class="fn"/>1 signal inherited from <a href="qobject.html#signals">QObject</a></li>
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<li><div class="fn"/>2 static public members inherited from <a href="qframe.html#static-public-members">QFrame</a></li>
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<li><div class="fn"/>4 static public members inherited from <a href="qwidget.html#static-public-members">QWidget</a></li>
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<li><div class="fn"/>4 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li>
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<a name="details"></a>
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<h2>Detailed Description</h2>
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<p>The Q3CanvasView class provides an on-screen view of a <a href="q3canvas.html">Q3Canvas</a>.</p>
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<p>A Q3CanvasView is widget which provides a view of a <a href="q3canvas.html">Q3Canvas</a>.</p>
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<p>If you want users to be able to interact with a canvas view, subclass Q3CanvasView. You might then reimplement <a href="q3scrollview.html#contentsMousePressEvent">Q3ScrollView::contentsMousePressEvent</a>(). For example:</p>
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<pre> void MyCanvasView::contentsMousePressEvent(QMouseEvent* e)
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Q3CanvasItemList l = canvas()->collisions(e->pos());
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for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
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if ((*it)->rtti() == Q3CanvasRectangle::RTTI)
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qDebug("A Q3CanvasRectangle lies somewhere at this point");
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<p>The canvas view shows canvas <a href="q3canvasview.html#canvas">canvas</a>(); this can be changed using <a href="q3canvasview.html#setCanvas">setCanvas</a>().</p>
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<p>A transformation matrix can be used to transform the view of the canvas in various ways, for example, zooming in or out or rotating. For example:</p>
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<pre> QMatrix wm;
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wm.scale(2, 2); // Zooms in by 2 times
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wm.rotate(90); // Rotates 90 degrees counter clockwise
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wm.translate(0, -canvas->height());
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// moves the canvas down so what was visible
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// before is still visible.
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myCanvasView->setWorldMatrix(wm);</pre>
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<p>Use <a href="q3canvasview.html#setWorldMatrix">setWorldMatrix</a>() to set the canvas view's world matrix: you must ensure that the world matrix is invertible. The current world matrix is retrievable with <a href="q3canvasview.html#worldMatrix">worldMatrix</a>(), and its inversion is retrievable with <a href="q3canvasview.html#inverseWorldMatrix">inverseWorldMatrix</a>().</p>
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<p>The following code finds the part of the canvas that is visible in this view, i.e. the bounding rectangle of the view in canvas coordinates.</p>
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<pre> QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(),
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myCanvasView->visibleWidth(), myCanvasView->visibleHeight());
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QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc);</pre>
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<p>See also <a href="qmatrix.html">QMatrix</a> and <a href="qpainter-qt3.html#setWorldMatrix">QPainter::setWorldMatrix</a>().</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn"><a name="Q3CanvasView"></a>Q3CanvasView::Q3CanvasView ( <a href="qwidget.html">QWidget</a> * <i>parent</i> = 0, const char * <i>name</i> = 0, <a href="qt.html#WFlags-typedef">Qt::WFlags</a> <i>f</i> = 0 )</h3>
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<p>Constructs a <a href="q3canvasview.html">Q3CanvasView</a> with parent <i>parent</i>, and name <i>name</i>, using the widget flags <i>f</i>. The canvas view is not associated with a canvas, so you must to call <a href="q3canvasview.html#setCanvas">setCanvas</a>() to view a canvas.</p>
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<h3 class="fn"><a name="Q3CanvasView-2"></a>Q3CanvasView::Q3CanvasView ( <a href="q3canvas.html">Q3Canvas</a> * <i>canvas</i>, <a href="qwidget.html">QWidget</a> * <i>parent</i> = 0, const char * <i>name</i> = 0, <a href="qt.html#WFlags-typedef">Qt::WFlags</a> <i>f</i> = 0 )</h3>
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<p>Constructs a <a href="q3canvasview.html">Q3CanvasView</a> which views canvas <i>canvas</i>, with parent <i>parent</i>, and name <i>name</i>, using the widget flags <i>f</i>.</p>
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<h3 class="fn"><a name="dtor.Q3CanvasView"></a>Q3CanvasView::~Q3CanvasView ()</h3>
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<p>Destroys the canvas view. The associated canvas is <i>not</i> deleted.</p>
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<h3 class="fn"><a name="canvas"></a><a href="q3canvas.html">Q3Canvas</a> * Q3CanvasView::canvas () const</h3>
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<p>Returns a pointer to the canvas which the <a href="q3canvasview.html">Q3CanvasView</a> is currently showing.</p>
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<h3 class="fn"><a name="drawContents"></a>void Q3CanvasView::drawContents ( <a href="qpainter.html">QPainter</a> * <i>p</i>, int <i>cx</i>, int <i>cy</i>, int <i>cw</i>, int <i>ch</i> ) <tt> [virtual protected]</tt></h3>
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<p>Repaints part of the <a href="q3canvas.html">Q3Canvas</a> that the canvas view is showing starting at <i>cx</i> by <i>cy</i>, with a width of <i>cw</i> and a height of <i>ch</i> using the painter <i>p</i>.</p>
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<p>Reimplemented from <a href="q3scrollview.html#drawContents">Q3ScrollView</a>.</p>
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<h3 class="fn"><a name="inverseWorldMatrix"></a>const <a href="qmatrix.html">QMatrix</a> & Q3CanvasView::inverseWorldMatrix () const</h3>
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<p>Returns a reference to the inverse of the canvas view's current transformation matrix.</p>
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<p>See also <a href="q3canvasview.html#setWorldMatrix">setWorldMatrix</a>() and <a href="q3canvasview.html#worldMatrix">worldMatrix</a>().</p>
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<h3 class="fn"><a name="setCanvas"></a>void Q3CanvasView::setCanvas ( <a href="q3canvas.html">Q3Canvas</a> * <i>canvas</i> )</h3>
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<p>Sets the canvas that the <a href="q3canvasview.html">Q3CanvasView</a> is showing to the canvas <i>canvas</i>.</p>
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<h3 class="fn"><a name="setWorldMatrix"></a>bool Q3CanvasView::setWorldMatrix ( const <a href="qmatrix.html">QMatrix</a> & <i>wm</i> )</h3>
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<p>Sets the transformation matrix of the <a href="q3canvasview.html">Q3CanvasView</a> to <i>wm</i>. The matrix must be invertible (i.e. if you create a world matrix that zooms out by 2 times, then the inverse of this matrix is one that will zoom in by 2 times).</p>
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<p>When you use this, you should note that the performance of the <a href="q3canvasview.html">Q3CanvasView</a> will decrease considerably.</p>
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<p>Returns false if <i>wm</i> is not invertable; otherwise returns true.</p>
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<p>See also <a href="q3canvasview.html#worldMatrix">worldMatrix</a>(), <a href="q3canvasview.html#inverseWorldMatrix">inverseWorldMatrix</a>(), and <a href="qmatrix.html#isInvertible">QMatrix::isInvertible</a>().</p>
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<h3 class="fn"><a name="sizeHint"></a><a href="qsize.html">QSize</a> Q3CanvasView::sizeHint () const <tt> [virtual protected]</tt></h3>
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<p>Suggests a size sufficient to view the entire canvas.</p>
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<p>Reimplemented from <a href="qwidget.html#sizeHint-prop">QWidget</a>.</p>
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<h3 class="fn"><a name="worldMatrix"></a>const <a href="qmatrix.html">QMatrix</a> & Q3CanvasView::worldMatrix () const</h3>
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<p>Returns a reference to the canvas view's current transformation matrix.</p>
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<p>See also <a href="q3canvasview.html#setWorldMatrix">setWorldMatrix</a>() and <a href="q3canvasview.html#inverseWorldMatrix">inverseWorldMatrix</a>().</p>
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