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const ESM::EffectList& effects, ESM::RangeType range, bool reflected=false, bool exploded=false);
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/// @note \a caster can be any type of object, or even an empty object.
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void applyInstantEffect (const MWWorld::Ptr& target, const MWWorld::Ptr& caster, const MWMechanics::EffectKey& effect, float magnitude);
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bool applyInstantEffect (const MWWorld::Ptr& target, const MWWorld::Ptr& caster, const MWMechanics::EffectKey& effect, float magnitude);