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* Stellarium Scenery3d Plug-in
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* Copyright (C) 2011 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
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#include "VecMath.hpp"
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Line(const Vec3f &p, const Vec3f &dir);
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//Get the new point at val
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Vec3f getPoint(float val);