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// Copyright 2016 Pixar
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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// You may obtain a copy of the Apache License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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#include "usdMaya/shadingModeImporter.h"
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#include "pxr/usd/sdf/path.h"
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#include "pxr/usd/usd/prim.h"
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#include <maya/MObject.h>
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PxrUsdMayaShadingModeImportContext::GetCreatedObject(
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MObject node = _context->GetMayaNode(prim.GetPath(), false);
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if (not node.isNull()) {
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PxrUsdMayaShadingModeImportContext::AddCreatedObject(
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return AddCreatedObject(prim.GetPath(), obj);
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PxrUsdMayaShadingModeImportContext::AddCreatedObject(
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if (not path.IsEmpty()) {
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_context->RegisterNewMayaNode(path.GetString(), obj);